He terms section involves definitions of some frequent cybersecurity terms, such as Ethical Hacking, SocialEngineering, Two-Factor Authentication, Honeypot, Firewall, Ethical Hacking, Social Engineering, Two-Factor Authentication, Honeypot, Firewall, Rootkit, Worm, Trojan, Virus, Botnet. TheThe term and post sections’ data were collected Rootkit, Worm, Trojan, Virus, Botnet. term and also the the short article sections’ information have been colfrom diverse technical internet websites for instance such as Kaspersky Middle East and the News lected from various technical websites Kaspersky Middle East as well as the Arabic Arabic Gate for Information and facts Technologies [22,23]. [22,23]. News Gate for Details Technology The article section educates customers about different security topics and to enhance their The article section educates users about different safety topics and to enhance their awareness about Diphenadol-d10 Autophagy unique situations, which include how you can build strong passwords, or the way to awareness about different situations, such as the best way to develop sturdy passwords, or how you can delete the saved ones from their computer systems, the way to handle two-factor authentication, delete the saved ones from their computer systems, how to cope with two-factor authentication, what exactly is biometric authentication, what’s phishing emails, what are DDoS attacks, and what exactly is biometric authentication, what is phishing emails, what are DDoS attacks, and what are the diverse approaches that hackers could use to steal your bank account whilst what will be the unique strategies that hackers could use to steal your bank account when buying on the web. buying on the internet. Adding gamification components could increase users’ engagement and their motivation Adding gamification elements could improve users’ engagement and their motivato study. The app included multiple-choice questions and when a user answers properly tion to find out. The app integrated multiple-choice concerns and when a user answers corhis/her scores will raise by 10 points. An encouragement message is displayed briefly rectly his/her scores will increase by ten points. An encouragement message is displayed with every proper answer. The scores are also enhanced by five when the user reads an write-up briefly with each and every appropriate answer. The scores are also elevated by 5 when the user reads or a term definition. The scores are also decreased by 10 with each and every incorrect answer. an article or even a term definition. The scores are also decreased by ten with each and every incorrect anWhen a user answers a question, the answer button is disabled to let 1 answer. swer. Even so, a user can pay a visit to precisely the same question and answer once again employing the preceding and When a user answers a query, the answer button is disabled to let one answer. the following NPPM 6748-481 web buttons. The answer selections are shuffled with every single stop by and the concerns are Nonetheless, a user can stop by the exact same query and answer once again using the prior and the shuffled each and every time the user opens the app. An array on the right queries was utilised to next buttons. The answer alternatives are shuffled with each and every stop by as well as the concerns are shufmake confident that the scores had been improved as soon as in case the user attempted to answer the identical fled each time the user opens scores An array of the retrieved from was applied to create query many occasions. Thethe app.have been saved andcorrect questionsthe phone’s regional positive that the scores had been closed and opened once more. Figure 10 shows the gamification storage anytime the appincreased once in case the user tried to answer the exact same question various.